Showing posts with label Chaos Cult Army. Show all posts
Showing posts with label Chaos Cult Army. Show all posts

Friday, September 6, 2013

Ork Nobz and Chaos Cult Rough Knight Riders

 
Eat Sleep Play Warhammer
A quick update.
5 more grimacing Gretchen painted
3 "counts as" Nobz painted - these are old Rafm figures from the 90's I have a total of 11 of them. They will work. May or moy not replacew them with actual old RT/2nd ed GW Ork Nobz. Kind of hard to find and spendy to.


"counts as" Nobz



5 Chaos Cult Rough Knight Riders put together out of old Bretonnian Knights, Zombie and misc parts. I added a few extra bits to the lance tips so they look more like "exploding hunting lances". I included a standard bearer. I'm not to clear on the actual rules for them as the Chaos Cult army lists say that you ignore the normal command structure when including Imperial Guard as allies. So I wonder if that means that you can or can't take command squads ? I want to include a Rough Rider Standard Bearer to get the +1 to HTH combat score and a re-roll of failed leadership tests. As well as having a Lt who gets one wargear card. The +1 bonus only applies to the squad with the banner, but any squads of Rough Riders within 12" benefit from the Leadership break test re-roll. It would also be nice to make them veteran fighters to be able to re-roll any single attack dice, plus they can't be parried.

Work in Progress Chaos Cult Rough "Knight" Riders

Sunday, September 1, 2013

2nd edition WH40K Chaos Cult Army - Unoffical Additions and proposed Army List

I'm getting close to finishing up (for now) my ork army and started messing around with the idea of a Chaos Cult Army. I made two new troop types to add based on some WHFB chaos models I had around being unused. I based the Chaos Acolytes on Chaos Marauders and intend on using those models to represent them. I played around with the idea of using Chaos Brethren from the Mordheim range or Necromunda Redemptionists models for them. Those models can be kind of  hard to find at a reasonable price so I decided to just use what I have. For a different look to them I suppose old Empire Flagellants would work just as well and eventually I might add a unit using those models once I get the core of this one built and painted.

Acolyte Cultist Coven:
9 points each
Squad size 5-10
M/4  WS/3  BS/3  S/3  T/3  W/1  I/4  A/1  Ld/8


Weapons: Acolyte Covens are armed with two handed weapons (+2 str)
Armor: may be equipped with Flak Armor +2 points
Special: Frenzy. Acolyte covens are frenzied and follow all the normal rules for frenzied troops as outlined in the rulebook.

1 Acolyte Coven may be included in a Chaos Cult Army for each full unit of 20 Cultist Coven in the army.

Ungors:
4 points each
Squad Size: 10-40

M/4  WS/2  BS/3  S/3  T/3  W/1  I/3  A/1  Ld/5

Weapons and Equipment: Ungors are armed with a single sword, axe, or club

May be equipped with:
Flak Armor +2 points
Autogun +1 point
Autopistol +1 point
Additional sword, axe or club +1 point
Primitive shield +1 point

Special: 1 squad of Ungors may be included in a Chaos Cult Army for each unit of Beastmen..

*note- I based The Ungor stats and point cost on Gretchen from the Ork army list in the Black Codex.


My Proposed Chaos Cult Army List:

Haves:
1 Demogogue - Vor Union Infantry commander in Power Armor miniature (treat as carapace) pretty decent model, may add a sword to be used as a power sword or force sword if upgraded to a Magus.

1 Cult Icon Bearer - old RT Imperial Guard standard bearer

1 Chaos Magus- Mordheim Cult Magister miniature

10 Beastman armed w/chainswords and bolt pistols

1 Beastman Champion w/double handed weapon - I think it was a Ral Partha Crucible Tauren figure

13 Ungors w/hand weapons (may add autopistols to them)

16 Chaos Acolytes- 5th ed WHFB Chaos Marauders w/flails and double handed weapons

Hellhound Tank

LeMan Russ Battle Tank

2 Imperial Guard Sentinels (need 1 more)

Need:
*10 + more Beastman and chainswords. (never enuff chainswords)
*20+ cultists - plan on using a combination of newer plastic Cadians and Zombies for these. 40 would be ideal (eventually)
 *7 Ungors
*4 Chaos Marauders w/flails or double handed weapons

*1 more Imperial Guard Sentinel
*10 Rough Riders - ideally I just need the lance arms, I can make the rest. probably end up making the lances myself. I'm dreaming of Camel riding Knights (rough) Riders.lol
*5 Ogryns - I have some of these somewhere but seem to be MIA

*maybe a  Chaos Dreadnought- I'm being picky here and want a RT era Chaos Dreadnought.I can use it in my Daemon world army as well.